Right-clicking the button gives you many new options. The screenshot is named after your current open file and suffixed with a timestamp and saved in the Gaea Screenshot folder (eg: RockyTerrain_23-00-32.png). Clicking the button will take an "auto screenshot" of the viewport. Screenshots UpgradedĪ new dedicated Screenshot button is available in the Status Bar under the graph. Once imported, the heightfield is just like any other output and you can use any Gaea tool on it. Obj2Heightfield is fully functional and available across all editions. Actual capture will be of higher quality. Preview mode showing an approximated heightfield. Gaea will then let you import the capture. Click Capture to save the heightfield. Use the Preview toggle to see a heightfield approximation in the viewport. You can see the capture preview in the bottom right.In Gaea's main menu, select Import > Obj2Heightfield.The new heightfield capture tool takes an OBJ file and lets you convert it into a terrain that you can use in Gaea. Each octave adds smaller/subdivided rocks in between the larger ones from the previous octave. The Octaves work like Perlin or other noises. The Size parameter controls the overall size of the largest rocks. RockNoise's minimal interface lets you control Density and Octaves. In the example above, RockNoise is embedded into an Erosion node's output using the Wear output as a mask. It can be mixed with Rocky and Outcrops nodes for even broader rock output. RockNoise embedded into a terrain using the Erosion node's Wear map as a mask. The "flat" generation makes it ideal for applying the rocks on any surface using the Embed and Insert modes in the Combine node. RockNoise generates a field of rocks with size variations and controllable density. Download Gaea 1.3.2 RockNoise RockNoise adds a whole new dimension to your terrains.
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